The character was modeled in Autodesk Maya using basic modelling techniques. I started with a simple cube and shaped the model using reference images, primarily through extrusion and other fundamental tools.
For rigging, I used Mixamo, which was also the source of the animation pack used in the project. Some of the animations initially caused parts of the mesh to distort, but this was corrected in Maya using the skinning tools. I received guidance from an artist friend on how to adjust the skin weights to fix the issue.

